Building a Simple Logo Interpreter
Welcome to your first major project! In this tutorial, we’ll create a simple interpreter for the Logo programming language. Logo is an excellent choice for beginners because it introduces programming concepts in a visual and interactive way. With Logo, you can control a virtual turtle to draw shapes and patterns by giving it commands.
Why Build a Logo Interpreter?
Creating a Logo interpreter allows us to:
- Practice breaking down a problem into smaller, manageable chunks.
- Combine several programming concepts like variables, loops, and functions.
- Gain experience building a meaningful program from scratch.
- Visualize the results of our code in a fun and interactive way.
Let’s get started!
Step 1: Understanding the Problem
Before we write any code, let’s understand what we want our Logo interpreter to do.
Core Features:
- Basic Commands: Move the turtle forward, backward, turn left, and turn right.
- Pen Control: Put the pen down to draw and lift it to move without drawing.
- Loops: Repeat a set of commands multiple times.
- Procedures: Define reusable functions.
Example Commands:
FORWARD 100
: Move the turtle forward by 100 units.RIGHT 90
: Turn the turtle 90 degrees to the right.REPEAT 4 [FORWARD 100 RIGHT 90]
: Draw a square.
Step 2: Break the Problem into Chunks
To build our interpreter, we need to:
- Parse Commands: Convert user input into something the program can understand.
- Execute Commands: Make the turtle perform actions based on the parsed commands.
- Draw Graphics: Visualize the turtle’s movements.
- Add Advanced Features: Implement loops and procedures.
Step 3: Writing the Code
We’ll write this program in Python for simplicity. You can follow along step-by-step.
Complete Code Listing
Here is the complete code for our simple Logo interpreter. You can also find this code on our GitHub repository:
# Simple Logo Interpreter
import turtle
def execute_command(command):
parts = command.split(maxsplit=1)
action = parts[0].upper()
if action == "FORWARD":
distance = int(parts[1])
t.forward(distance)
elif action == "RIGHT":
angle = int(parts[1])
t.right(angle)
elif action == "LEFT":
angle = int(parts[1])
t.left(angle)
elif action == "PENDOWN":
t.pendown()
elif action == "PENUP":
t.penup()
elif action == "REPEAT":
repeat_parts = parts[1].split("[", 1)
count = int(repeat_parts[0])
commands = repeat_parts[1].strip("]")
for _ in range(count):
for subcommand in commands.split(";"):
execute_command(subcommand.strip())
else:
print(f"Unknown command: {action}")
# Set up the turtle
screen = turtle.Screen()
screen.title("Logo Interpreter")
t = turtle.Turtle()
t.speed(1) # Slow down the turtle for better visualization
# Example commands
def main():
commands = [
"PENDOWN",
"FORWARD 100",
"RIGHT 90",
"FORWARD 100",
"RIGHT 90",
"FORWARD 100",
"RIGHT 90",
"FORWARD 100",
"REPEAT 3 [FORWARD 50; RIGHT 120]",
]
for cmd in commands:
execute_command(cmd)
screen.mainloop()
if __name__ == "__main__":
main()
Step 4: Testing Your Program
Try out different commands to see your turtle in action! Here are some examples:
- Draw a triangle:
REPEAT 3 [FORWARD 100; RIGHT 120]
- Draw a square:
REPEAT 4 [FORWARD 100; RIGHT 90]
Step 5: Advanced Features (Optional)
In an advanced version of this course, we’ll:
- Add support for defining procedures like:
TO SQUARE REPEAT 4 [FORWARD 100; RIGHT 90] END
- Build a GUI for easier input and visualization.
- Introduce error handling for invalid commands.
Stay tuned for the advanced course!
Conclusion
Congratulations! You’ve built a simple Logo interpreter. Along the way, you practiced breaking down a problem, writing code step-by-step, and creating a fun, interactive program. Keep experimenting with new shapes and commands to see what your turtle can do!