Exploring Logo - Programming with a Turtle
Exploring Logo: Programming with a Turtle
Welcome to the world of Logo, a fun and visual way to learn programming! Logo is a beginner-friendly language where you control a “turtle” to draw shapes, patterns, and pictures. It’s a great tool for exploring programming concepts while creating something beautiful.
What is Logo?
Logo is a programming language designed to teach kids (and adults!) how to think logically and creatively. You write commands to move a turtle around the screen, drawing as it goes.
Key Features:
- Visual Feedback: Instantly see the results of your code.
- Simple Commands: Easy-to-understand instructions like “forward” and “turn.”
- Creative Fun: Make patterns, shapes, and even animations.
Example Playground:
Try Logo online at Turtle Academy, a free Logo playground where you can experiment with commands.
A Personal Story: Drawing the Olympic Rings
When I was 10 years old, I discovered Logo and was instantly hooked. I remember spending hours writing a program to draw the Olympic rings. I carefully calculated the positions and colors, making the turtle draw each circle perfectly. It was the first time I realized how powerful and fun programming could be—it wasn’t just about solving problems; it was about creating something meaningful and beautiful.
That sense of wonder is what I hope you’ll feel as you start exploring Logo.
Getting Started with Logo
Basic Commands
Here are some common Logo commands to get you started:
FD <number>
: Move the turtle forward by a specified number of steps.BK <number>
: Move the turtle backward.RT <angle>
: Turn the turtle right by a specified angle.LT <angle>
: Turn the turtle left by a specified angle.PU
: Lift the pen up (stop drawing).PD
: Put the pen down (start drawing).
Example 1: Drawing a Square
Here’s how you can draw a square in Logo:
PD
REPEAT 4 [FD 100 RT 90]
This tells the turtle to:
- Put the pen down.
- Repeat these steps 4 times:
- Move forward 100 steps.
- Turn right by 90 degrees.
Example 2: Drawing a Star
Let’s make something more creative—a star:
PD
REPEAT 5 [FD 150 RT 144]
Why 144 degrees? It’s the magic angle that makes the turtle form a star!
Challenge: Create Your Own Artwork
Now it’s your turn! Use the commands above to:
- Draw your name using straight lines.
- Create a simple house with a square for the base and a triangle for the roof.
- Design your own unique pattern or picture.
Take a screenshot of your artwork and share it with us—let’s see your creativity!
Recommended Reading
Want to dive deeper into Logo? Check out this highly-rated book:
- “Turtle Geometry: The Mathematics Behind the Turtle Graphics”: A fascinating exploration of the math behind Logo programming. This book is perfect for learners who want to combine art, geometry, and coding.
Wrapping Up
Logo is a playful way to learn programming concepts while letting your imagination run wild. Whether you’re drawing shapes, writing your name, or designing intricate patterns, you’re building the skills to think like a programmer.
Head over to Turtle Academy and start exploring! Share your creations, and stay tuned for more fun programming adventures!